Simply accruing enough gold as currency over the course of the game will earn you the Economic win, but if you focus more on cultivating the arts you can generate enough great works and people to dominate the cultural landscape of your small world with a Cultural victory. If you aren’t interested in being a warmonger, you can also try to outpace the competition in your understanding of science, eventually launching a spacecraft to head to other star systems for a Technology win. Players are placed on a map with four other civilizations they’ll be competing against, and perhaps the most straightforward but not at all easy way to achieve victory is simply to win wars against them and take their capitals for a Domination victory. The goal of Sid Meier’s Civilization Revolution isn’t merely to survive, as there are four ways to earn a win. ![]() The main consideration for your civilization choice beyond things like the aesthetics of buildings that will be constructed are the special bonuses each one has, many of these fairly small like having specific soldier types or understanding a form of technology before other civilizations do, but there are perks to each one across the different eras of development and certain ones certainly favor the different victory conditions you’ll be aiming for. Having Abraham Lincoln for the U.S.A., Gandhi for India, Mao Zedong for China, and Montezuma II for the Aztecs is more to give a face to a civilization as they’ll be able to rule from 4000 BC up to 2100 AD, but they do give a reactive character portrait so when there are negotiations or declarations of war there is someone on screen backing up such things with a bit of emotion. In Sid Meier’s Civilization Revolution you begin a round of play by picking from a set of 16 historical civilizations all represented with a caricature of a recognizable figure associated with them. However, with Sid Meier’s Civilization Revolution the strategy game would be built from the ground up for systems like the PS3 and Xbox 360, distilling the core ideas of building and maintaining a civilization into something more accessible and swifter to reach a satisfying endpoint. Time isn’t always a luxury though, and players tend to spend less time sitting at a television playing a game than they do a computer, so for a while the Civilization series didn’t make the jump to consoles. ![]() ![]() Playing a round in most installments of the Sid Meier’s Civilization series can be a complicated but engrossing prospect, it easy to get sucked into building up your civilization and realizing hours passed during the management of it.
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