Each hunter player looks at his own secret role card. That agent player will look at the role cards and hand each hunter player 1 card face down. The mission objectives are not placed on the game board and the hunters do not know where the objectives are at the start of the game (including the traitor).Īt the end of setup, the agent player collects the 4 secret role cards. When rolling to determine mission objectives, the agent player will roll the die secretly and mark the objectives on her movement sheet. 1 of the hunters will be a traitor and will secretly be on the agent's side. When playing with 5 players, 1 player will play as the ARK Agent and the other 4 players will play as the Raxxon Hunters. The A6 and W6 spaces are also escape points. When completing a mission objective in the 4-player game, the agent player places a mission marker red side up onto the game board at that mission objective's location. The agent player starts with 2 additional HP. The agent player takes 5 equipment cards instead of 3. The vehicle token starts on space K24 with all 3 hunters in it. The mission objectives are not placed on the game board and the hunters do not know where the objectives are at the start of the game. Agent and the other 3 players will play as the Raxxon Hunters. When playing with 4 players, 1 player will play as the A.R.K.
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